We recommend using the Thunderstore Mod Manager or an alternative for installing mods
|Last updated||3 months ago|
|Dependants||1 other mod depends on this mod|
A BepInEx plugin that loads modded missions for House of the Dying Sun.
Using as a library
NOTE: You will need to have a
SortieTemplate. It is recommended that the game is decompiled first and an AssetBundle is created.
NOTE: If your node depends on a mission from another mod, please add a
BepInDependencyto that mod in your plugin so that yours loads after it. This mod does not work well with cyclic dependencies.
MissionLoader comes pre-packed with an event to detect when a scene is completely ready to spawn objects in. This is useful for loading objects from an AssetBundle, as well as spawning new GameObjects.
- At the top of your plugin script, add
- Create a method called
OnSceneReadyin your plugin class with no arguments.
- Inside this method:
- Add the line
NodeSpawner.SceneReady -= OnSceneReady.
- Load your AssetBundle(s) here, if you have any.
- Create one or more
NamedNodeDatums with the name of your
SortieTemplate, a list of the GameObject names of the nodes you want this to connect to, and the name of a GameObject positioned where you want your node to be on the map.
NodeSpawner.FindAndReadyNodesand input a list of your
- Add the line
- In the
Awakemethod of your plugin, add the line
NodeSpawner.SceneReady += OnSceneReady.
You should now have your node(s) spawn in the game with the connections you specified.
Simplify node spawning
Fix incomplete sentence in README
Remove link in CHANGELOG when trying to type out README
Fix to markdown typo in README
Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.
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